---
title: "LamaTranslucent"
canonical: "https://rmanwiki-26.pixar.com/space/REN26/19661531/LamaTranslucent"
format: markdown
---
![LamaTransmission_header.jpg](media://409eb1ac-936e-4ce3-b353-f56c18245b75)

Translucency is a form of diffuse transmission where light passes through a thin object. This effect is often used to simulate things like leaves, paper, and thin plastics.

  


### Translucency Parameters

**Color**

This parameter is the resulting color of the surface. You can choose a color or connect a texture or some other procedural pattern.

  


**Roughness**

When light passes through a thin object, you may see shadows or silhouettes from the other side.   
Roughness can make the light from the other side appear to scatter more or be blurrier.

|  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- |
| ![Trans_roughness.0001.jpg](media://f9f310aa-5c98-4f44-a0af-9fc1f29514fe) | ![Trans_roughness.0002.jpg](media://1f4b5f88-2315-4204-9338-fd0386c1675d) | ![Trans_roughness.0003.jpg](media://c3ce25d4-0f3e-488c-aa68-c32423dc6675) | ![Trans_roughness.0004.jpg](media://894b86c4-dcf8-4ce8-8e59-e9c88d8cc99a) | ![Trans_roughness.0005.jpg](media://15cf8353-e9a4-464d-8c14-7cb11c13d391) | ![Trans_roughness.0006.jpg](media://21080b69-6418-462a-aec6-725821610d15) |

<span style="color: #172b4d">Roughness examples : 0.0 / 0.2 / 0.8 / 0.6 / 0.8 / 1.0</span>

  


**Normal/Bump**

<span style="color: #000000">Here is where you supply a signal, either a texture or procedural pattern, to create a bump to the surface to "fake" surface details like small bumps or scratches. This means an artist doesn't have to model these tedious and often repetitious parts of a model.</span>