---
title: "PxrMetallicWorkflow"
canonical: "https://rmanwiki-26.pixar.com/space/REN26/19661673/PxrMetallicWorkflow"
format: markdown
---
![image](media://4d2b4012-1e33-4ab2-862e-973860600d12)

This pattern supports and simplifies common metallic specular workflows from texturing applications such as Substance Painter, Substance Designer and Mari  
  
Base Color

Input for your Base color PBR map

#### Metallic

Input for your Metallic PBR map

#### Specular

Specular texture input. The default 0.5 value corresponds to an index of refraction of 1.5


An example of how to connect your PBR Metallic maps into a PxrSurface.  You can also use the PxrMetallicWorklow node with Lama nodes too !

![image](media://fbf96e70-edef-4287-9ac7-be4d472d9b9a)

> ℹ️ **Same in all DCCs**
> ℹ️ 
> ℹ️ This workflow is the same whether your working in Maya / Katana / Houdini or Blender.