---
title: "PxrRGBtoNG"
canonical: "https://rmanwiki-26.pixar.com/space/REN26/19661683/PxrRGBtoNG"
format: markdown
---
This node allows you to convert the result of your shading network into *resultNG* for use as a bump input with [PxrBumpMixer](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661587).

This workflow is very useful after you have manipulated texture maps or procedural patterns and would like to convert the output into resultNG.


**<span style="color: #3d90b3">Input Color</span>**  
The color or shading network that you would like to convert to *resultNG*


![image](media://24eace5a-f711-4cc2-bc8f-b8366f9559b5)