---
title: "Workspace in Blender"
canonical: "https://rmanwiki-26.pixar.com/space/RFB26/20086900/Workspace%20in%20Blender"
format: markdown
---
The workspace editor allows you to control the various aspects of asset management for RenderMan for Blender.   
  
To open the editor, go to the output properties and click Open Workspace.

![image](media://8cf9d886-021c-4426-9f05-986147b1d95e)

![image](media://306d74ba-906d-44cc-aab7-b9f41bb18040)

  
A new window should open that looks similar to the image below

![image](media://909ca796-524d-4539-874c-6d16d2033119)

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### Output Path

The root output path for all generated files for the scene. Can be referenced with the <OUT> token in other paths.

### RIB Output Path

Controls the output path and naming of RIB files.

### Beauty Image Output Path

Controls the output path and naming of the beauty image.

### AOV Image Output Path

Controls the output path and naming of the secondary AOV images.

### Bake 3D Illumination Output Path

Controls the output path and naming of the pointcloud files when doing 3D illumination baking.

### Bake 2D Illumination Output Path

Controls the output path and naming of 2D texture files when doing 2D illumination baking.

### Version and Take

These control the values of the <version> and <take> tokens.

### User Tokens

This section allows you to add your own token/value pairs that use the output paths above or in various file path and string settings.   
These user tokens are saved as part of the scene.