---
title: "Adding Displacement"
canonical: "https://rmanwiki-26.pixar.com/space/RFH26/19267933/Adding%20Displacement"
format: markdown
---
To add Displacement to your geometry, you first need to set up a material network with a PxrDisplace as shown [here](https://renderman.atlassian.net/wiki/spaces/RFH26/pages/19268299), and once done, you will also need to add displacement settings to the geometry.

These parameters can be found under RenderMan > Prototype Attributes > Shading > Displacement and at a minimum, primvars:displacementbound:sphere needs to be set > 0. 


![image](media://935f6891-7a93-4843-a12a-c6b2dc295a28)


If tearing occurs, select Smooth Normals and Smooth Displacement under Prototype Attributes > Geometry > Polygon. 


![image](media://be453181-e641-4545-a0e6-944070455520)