---
title: "Output"
canonical: "https://rmanwiki-26.pixar.com/space/RFH26/19268221/Output"
format: markdown
---
Render to an arbitrary number of displays by setting the **Displays** parameter to the desired number of displays. Each display can contain additional AOVs/LPE per display. We recommend OpenEXR and TIF formats. Note that we require OpenEXR for denoising.

### Display Options

Display options become visible and editable when a display driver is selected. There are no additional options for interactive renders to the image tool or the Houdini display.


Note that quantized 8-but images will default to sRGB output to avoid banding.


**OpenEXR**

This is the preferred format for all of your renders. It provides an efficient format that holds your images, data, and more.

![image](media://244797da-ce6f-41e7-aaf6-e5ef66112610)

![image](media://0ebc2973-eb14-4bf9-8e7a-ef463891b911)

Bit depth is typically 16-float for color/illumination and 32-bit reserved for data like Z or Position

Zips compression is preferred by The Foundry's Nuke


**TIF**

The common tif format is an older but still capable format for final renders

![image](media://7ebb9f7d-a709-4903-a6b9-0f55bdd778be)

Quantized renders are for non-float bit depth

Supported depth formats, float32 is preferred

The default compression choice of lzw is a common compression for most applications viewing Tiff files

The resolution unit is useful for conversion to print sizes



**PNG**

![image](media://d3eb7642-1d36-4163-b848-2fa50da9a5ed)


**Targa**

![image](media://7cb99eec-9bd5-4965-9e26-4aca105a2e9a)


**TEX (RenderMan Texture Format)** We recommend Pixar Format for performance reasons.

![image](media://60762ae8-592e-43c9-b4d0-18d9db84f278)

Render to a texture file, you can find more about these options in the [txmake](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661963) documentation.