---
title: "Creating A Material"
canonical: "https://rmanwiki-26.pixar.com/space/RFH26/19268267/Creating%20A%20Material"
format: markdown
---
![ant.png](media://572df0bb-9a84-4838-8dc3-56582fd45af2)

 

We can create a material using the RenderMan Shelf or in the shop pane.

###  Using the MAT Pane

- Create a Material, PxrMaterialBuilder. *Note that this node will filter out unsupported nodes*

![image](media://aa73f775-8c29-4f54-8bda-d64fda3b467a)

- Dive into the Material Builder (double click) and create a BxDF VOP, PxrSurface to connect to the output_collect (we recommend using a PxrLayerSurface if you know you will be layering effects)

![image](media://154f4510-b175-418d-82af-4abb9a56ec69)

  


- Wire the bxdf into the output_collect

  


- Add **Pattern** VOP to modify the Bxdf setting. Below we wire a PxrTexture into the Diffuse Color. We also add a PxrDisplace with a texture to the second shader slot on the out_collect. (If displacing, be sure your object has a set non-zero displacement bound)

![image](media://62681119-2ad9-4369-bf5d-40498c0bdc53)

  


### Assign Material

To assign the material to your object, simply drag the material op path to Material.

  


![image](media://4cdcb8a3-ba26-430c-baa7-583c07de44c2)