---
title: "Baking"
canonical: "https://rmanwiki-26.pixar.com/space/RFH26/19268287/Baking"
format: markdown
---
Baking out textures involves two easy steps.

> ℹ️ See [Baking](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19662127) for more information.

> ⚠️ The user should supply UVs (UV mapped) for the object to be baked.

### Set Bake Hider

Instead of using raytrace, set it to** bake**.

![image](media://f3103185-1179-4884-ac3e-414cfeddac4a)


### Add PxrBakeTexture

In your RIS Network, add a [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661581) VOP.  Wire its output to a PxrSurface color parameter so it will get evaluated.

![image](media://e9803c40-4db3-496b-891d-fd8488bce435)

In the PxrBakeTexture VOP, set its output FileName.  See [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661581) for descriptions of each parameter.

![image](media://ed48d7f7-f75a-4798-b207-6b275c0ecce6)