---
title: "Using Displacement"
canonical: "https://rmanwiki-26.pixar.com/space/RFH26/19268299/Using%20Displacement"
format: markdown
---
> ℹ️ See [PxrDisplace](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661545) for how to add scalar and vector displacement as well as displacement layers.

- Add a PxrDisplace VOP to your RIS Network and connect to the PxrMaterialBuilder's output_collect node.  Wire your displacement map such as creating a [PxrTexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661707) VOP or [PxrPtexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661679) VOP for texture or ptex respectively.  We can wire a shading network also.  We recommend vector-based displacement, especially when layering.

- Wire your PxrDisplace VOP to the shader input of the output_collect node.

![image](media://c3d8b954-4228-44e4-9ddc-bd3c4edd849b)

- Displacement settings are found on the RenderMan tab > Primvars > Shading > Displacement on the geometry OBJ being displaced.

![image](media://ecf45255-c638-4fae-8709-044808457c26)

> ✅ Trace displacements is on by default.
> ✅ 
> ✅ Set a displacement bound to render displacement, a setting of 0 turns off displacement on the object.