---
title: "Shading in Maya"
canonical: "https://rmanwiki-26.pixar.com/space/RFM26/21037067/Shading%20in%20Maya"
format: markdown
---
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs. Using a combination of Pixar and Maya patterns with the multitude of available BXDFs, any look can be achieved.


![image](media://f1389117-bcec-42c7-b055-05fa87aee555)

### Pattern Nodes

- [Supported Native Maya Patterns](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037083)
- [Pixar Patterns](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037066)

### Displacement Nodes

- [PxrDisplace](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661545)
- [PxrDispTransform](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661615)
- [PxrDispScalarLayer](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661613)
- [PxrDispVectorLayer](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19662123)

### BXDF Nodes

- [PxrSurface](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037081)
- [PxrLayeredSurface](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037073)
- [PxrMarschnerHair](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661553)
- [PxrVolume](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661555)
- [MaterialX Lama](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037500)
- PxrConstant - single color or texture
- PxrBlack - does not scatter/reflect light


![image](media://0a84ce3b-6f81-4f8e-bdc4-819357859717)