---
title: "Holdouts in Maya"
canonical: "https://rmanwiki-26.pixar.com/space/RFM26/21037134/Holdouts%20in%20Maya"
format: markdown
---
## Enabling Holdouts in Maya

Holdouts can be enabled by selecting holdout geometry and clicking the **Holdout** button in the RenderMan shelf.

![image](media://b35931b8-3260-4ca5-800e-ef35480e4362)

This has two effects. It enables the selected shape's **Hold-Out** attribute:

![image](media://f1df8d14-36de-47ad-9868-1a8e92a54bc1)

It also enables the **Output Shadow AOV** option under the Advanced render settings:

![image](media://81b533dc-4601-495e-a5f3-7245dc839087)

Holdouts can be visualized in Maya using [image planes](https://renderman.atlassian.net/wiki/spaces/RFM26/pages/21037112/Cameras+in+Maya#CamerasinMaya-ImagePlanes) with the **Image Plane As Sample Filter** Advanced render setting enabled.  This setting is enabled by default.

> ℹ️ To turn off the Holdout AOVs (prevent output) you can choose "None" in the "Output Shadow AOV" as noted above.


## About Holdouts

> Macro (include)